[HEADER(is_tutorial=true, is_autoable=false, is_skippable=false)] 异常状态与抗性c [Battle.LockFunction(mask="SYSTEM_MENU_INTERACT")] [Battle.Pause] [PopupDialog(dialogHead="$avatar_stward")] 不好,被他逃走了! [Battle.EnsureMinSp(charId="char_102_texas", sp=100)] [Battle.UnlockFunction(mask="CHARACTER_MENU")] [InputBlocker(blockInput=true, tileX=4, tileY=3, validWidth=85, validHeight=85)] [Tutorial(tileX=4, tileY=3, focusWidth=85, focusHeight=85, waitForSignal="char_info", \ animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_texas", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] 交给我吧。 [InputBlocker(blockInput=true)] [Tutorial(focusX=283, focusY=-130, focusWidth=382, focusHeight=72, \ animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", anchor="Left", \ protectTime=0.5, dialogHead="$avatar_sys")] 干员德克萨斯的技能能够造成晕眩,被晕眩的敌人将无法攻击或移动。 [Delay(time=0.3)] [Tutorial(target="btn_skill", waitForSignal="use_skill", \ animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_texas")] 他逃不掉的。 [InputBlocker(blockInput=true)] [Battle.UnlockFunction(mask="SYSTEM_MENU_INTERACT")] [Battle.LockFunction(mask="CHARACTER_MENU")]